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Advanced tactics include feints, which let you begin an attack, then suddenly cancel it.
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And doing so forces you to dive deeper into the combat system, which goes way beyond mere strikes and blocks. You can play For Honor against surprisingly competent and disarmingly ruthless AI bots, but nothing beats the unpredictable thrill of facing another player online. Nothing beats the unpredictable thrill of facing another player online. As you slowly circle your opponent, eyes fixed on their sword hand, wondering if they’ll make the first move, it’s genuinely tense. Sounds simple enough, but the skill lies in second-guessing your foe and waiting for precisely the right moment to block, attack, or dodge. If your opponent goes for a high attack, an arrow indicating its direction will flash on the screen just before it connects, giving you a brief window to block. Each fighter can attack and block in three directions: left, right, and high. It’s when you’re locked in battle with a single adversary that For Honor’s blade is sharpest. A flashy distraction from the game’s true, beating, ironclad heart: the combat. There’s a lot going on, from a confusing faction war metagame that sees players working together to conquer territory, to modes like Dominion where you fight to capture and defend points on a map. You can tell the developers earnestly believe that burly warriors decked out in ornate armour pummelling each other with deadly weapons is as good as it gets. There’s not a trace of cynicism in For Honor. They’re fighting because it’s cool, and there’s something endearing about the way the game takes a gleaming broadsword to historical accuracy to make it as enjoyable a celebration of medieval combat possible. It makes no sense for these chronologically distinct factions to be fighting for control of the same continent, but it doesn’t really matter. If you showed a historian footage of For Honor, a game in which samurai, vikings, and knights fight each other, they’d spit their tea out and politely ask you to leave.